JohnnyEnglish Urt5 Mapping Tutorials

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Revision as of 07:47, 14 August 2021 by John (talk | contribs) (Where to start?)
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Introduction

These tutorials are based on my personal experiences of making maps for Urban Terror 5 and the processes I've developed to make the task as efficient and enjoyable as possible. Like a lot of people I started making maps for Urban Terror using the radiant editor, so I understand that moving to a new tool set and way of working can be very challenging at first.

The basic tool you will use to replace Radiant will be the [Unreal Editor 4], this may soon be replaced by version 5, but not at the time of writing.

Unreal editor has a very complete BSP brush editor, similar to Radiant and if you prefer to limit your mapping to using this system, that is fine. You will be able to make efficient maps in a similar fashion to Radiant, my tutorials will focus mostly on using Blender to construct first your grey box and later your final, detailed map.

Tools that I use

To layout and construct a map for Urt5 you will need [Unreal Editor 4], it's free and a very solid, feature rich editor that has pretty much everything you'll ever need to create great maps.

Additionally you will need The Urt5 Official Mapping plugin for Urt5.

For basic map construction, models and animations I would recommend taking the time to learn [Blender].

For texture work, if you can afford Photoshop, use that. A free alternative is [Gimp], both have Normal Map generators and you'll use this feature quite often for materials (shaders) creation.

Where to start?

Once you have a working UE4/Urt5 mapping environment installed and configured (if not see the The Urt5 Official Mapping plugin documentation) and install Blender.

The next step very much depends on whether you will be building a map from scratch, or converting an existing map. I'll try to cover both topics separately for the initial stages.

These tutorial reflect my own personal workflow and the techniques I use may not be the best, I've learned mostly through experience, trial and error. At the time of writing these tutorials I've worked on the following Urt5 maps using Blender and UE4 daily for several years:

  • Tohunga Urt4 to Urt5 conversion with Krasus, Lizart, Delirium and others.
  • Turnpike Urt4 to Urt5 conversion with Krasus, Lizart, |NV|S and others.
  • Oaks Urt4 to Urt5 conversion.
  • Uptown Urt4 to Urt5 conversion with Krasus, Lizart and others
  • Orbital Urt4 to Urt5 conversion with Krasus, Markinho, Krotal and others.
  • SkyLines a Urt5 jump training map for beginners.
  • Chateau a new Urt5 map by Krasus
  • Uranus Urt4 to Urt5 jump map conversion (interior only)
  • SkeetTowers a Urt5 Skeet Competition map.
  • BST-Jumps Urt4 to Urt5 conversion with Noxxty.

And other unfinished projects.

These tutorials will step through the process I use to build a Urt5 3rd party map, they will not be not be tutorials on How to use UE4 or How to use Blender, you will need to learn that for yourself.

I do however include everything you will need to build your version of the tutorial map if you want to follow along.