Difference between revisions of "JohnnyEnglish Urt5 Mapping Tutorials"

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(Where to start?)
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*[[JohnnyEnglish tutorial Working with UE4]]
 
*[[JohnnyEnglish tutorial Working with UE4]]
 
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*[[JohnnyEnglish tutorial Make a Model for the Urt5 tutorial map]]
 
*[[JohnnyEnglish tutorial Make a Model for the Urt5 tutorial map]]
 
*[[JohnnyEnglish tutorial Adding Models to the Urt5 tutorial map]]
 
*[[JohnnyEnglish tutorial Adding Models to the Urt5 tutorial map]]
 
*[[JohnnyEnglish tutorial Detailing the Urt5 tutorial map]]
 
*[[JohnnyEnglish tutorial Detailing the Urt5 tutorial map]]
 
*[[JohnnyEnglish tutorial Adding Urt5 mapping entities to the Urt5 tutorial map]]
 
*[[JohnnyEnglish tutorial Adding Urt5 mapping entities to the Urt5 tutorial map]]

Revision as of 13:21, 12 August 2021

Introduction

These tutorials are based on my personal experiences of making maps for Urban Terror 5 and the processes I've developed to make the task as efficient and enjoyable as possible. Like a lot of people I started making maps for Urban Terror using the radiant editor, so I understand that moving to a new tool set and way of working can be very challenging at first.

The basic tool you will use to replace Radiant will be the [Unreal Editor 4], this may soon be replaced by version 5, but not at the time of writing.

Unreal editor has a very complete BSP brush editor, similar to Radiant and if you prefer to limit your mapping to using this system, that is fine. You will be able to make efficient maps in a similar fashion to Radiant, my tutorials will focus mostly on using Blender to construct first your grey box and later your final, detailed map.

Tools that I use

To layout and construct a map for Urt5 you will need [Unreal Editor 4], it's free and a very solid, feature rich editor that has pretty much everything you'll ever need to create great maps.

Additionally you will need The Urt5 Official Mapping plugin for Urt5.

For basic map construction, models and animations I would recommend taking the time to learn [Blender].

For texture work, if you can afford Photoshop, use that. A free alternative is [Gimp], both have Normal Map generators and you'll use this feature quite often for materials (shaders) creation.

Where to start?

Once you have a working UE4/Urt5 mapping environment installed and configured (if not see the The Urt5 Official Mapping plugin documentation) and install Blender.

The next step very much depends on whether you will be building a map from scratch, or converting an existing map. I'll try to cover both topics separately for the initial stages.