Difference between revisions of "Entities:Info"

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(info_null/info_notnull)
(info_null/info_notnull)
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Attracts bots
 
Attracts bots
  
== info_null/info_notnull ==
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== info_null ==
Used as a positional target for light entities to create a spotlight effect. A target_position can be used instead of this but was kept in Q3A for legacy purposes.
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Used as a positional target for light entities to create a spotlight effect.
  
 
Keys
 
Keys
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* notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
 
* notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
 
* notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
 
* notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
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{{Warning|Don't confuse this entity with info_notnull or target_position. Unlike those, info_null is removed ingame, '''which is the right behaviour for lights'''.}}
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== info_notnull ==
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See [[Entities:Target#target_position|target_position]]
  
 
[[Category:Entities]]
 
[[Category:Entities]]

Revision as of 12:53, 3 September 2011

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info_player_deathmatch

Potential spawn point for a player

info_player_start

Exactly the same as info_player_deathmatch.

info_item_botroam

Attracts bots

info_null

Used as a positional target for light entities to create a spotlight effect.

Keys

  • targetname : must match the target key of entity that uses this for pointing.
  • notfree : when set to 1, entity will not spawn in "Free for all" and "Tournament" modes.
  • notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
  • notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
Error.png Don't confuse this entity with info_notnull or target_position. Unlike those, info_null is removed ingame, which is the right behaviour for lights.


info_notnull

See target_position