Bump mapping for Urban Terror

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Using gimp this is my personal method for making normal maps which don't have a sheen. My method differs from others.

An alternate technique by Rayne is detailed Raynes normal map tutorial

Made a grid and coloured in a few blocks with either grey or black, the grid was drawn using a mid grey.


And then I made a normal map using the gimp plugin - for more about this see Textures:Advanced_Normal_Maps_Creation


Then selected to make a similar blue to the normal map blue transparent, but left all the others.


That gave me a normal map that looks quite red.


In game the texture has very little shine BUT a lot of height.


At last, real height without the sperm coating.