JohnnyEnglish tutorial Working with UE4 Improved lighting

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So far we've only added very basic external lighting. The next stage is to start painting the details into our map with lights.

Lighting is a very personal subject, the object is to light the scene in a realistic manner while enhancing play.

My process is to add static, low intensity, not white (some variations close to white are best) lights around the map to first even out any over dark places and secondly to highlight any areas where artificial lighting will increase the intensity.


Light02.JPG