Bump mapping for Urban Terror

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Revision as of 08:12, 15 January 2012 by John (talk | contribs)
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Using gimp this is my personal method for making normal maps which don't have a sheen.

Made a grid and coloured in a few blocks with either grey or black, the grid was drawn using a mid grey.

BumpStep1.jpg

And then I made a normal map using the gimp plugin - for more about this see Textures:Advanced_Normal_Maps_Creation

BumpStep2.jpg

Then selected to make a similar blue to the normal map blue transparent, but left all the others.

BumpStep3.jpg

That gave me a normal map that looks quite red.

BumpStep4.jpg

In game the texture has very little shine BUT a lot of height.

BumpShot0183.jpg

At last, real height without the sperm coating.