Difference between revisions of "Bump mapping for Urban Terror"

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Using gimp this is my personal method for making normal maps which don't have a sheen.
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Using gimp this is my personal method for making normal maps which don't have a sheen. My method differs from others.
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An alternate technique by Rayne is detailed [[Raynes normal map tutorial]]
  
 
Made a grid and coloured in a few blocks with either grey or black, the grid was drawn using a mid grey.
 
Made a grid and coloured in a few blocks with either grey or black, the grid was drawn using a mid grey.

Latest revision as of 08:13, 15 January 2012

Using gimp this is my personal method for making normal maps which don't have a sheen. My method differs from others.

An alternate technique by Rayne is detailed Raynes normal map tutorial

Made a grid and coloured in a few blocks with either grey or black, the grid was drawn using a mid grey.

BumpStep1.jpg

And then I made a normal map using the gimp plugin - for more about this see Textures:Advanced_Normal_Maps_Creation

BumpStep2.jpg

Then selected to make a similar blue to the normal map blue transparent, but left all the others.

BumpStep3.jpg

That gave me a normal map that looks quite red.

BumpStep4.jpg

In game the texture has very little shine BUT a lot of height.

BumpShot0183.jpg

At last, real height without the sperm coating.