Difference between revisions of "Category:Packaging"
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Revision as of 18:35, 18 August 2011
Packaging your finished map is the final step in the map making process, it's important to get this stage right.
Contents
Check list
Before you begin to package your map check the following.
- You've added Surface sounds to your map,if not see Compiling:Surface sounds
- You've prepared a levelshot and it's been resized to a value which is a power of 2, 32,64,128,256,512,1024,2048, etc
- You've created a bot navigation file (.aas)
The folders
Personally I always start with clean folder somewhere on my system. In this folder I create the following sub-folders.
env levelshots maps models mapobjects mymapmodels anyothermodels scripts sound mysoundsfolder textures mytexturesfolder video
env
Generally sky textures go in this folder, if not used you may omit this folder.
levelshots
The image that is displayed while your map is loading. This should have been resized to be 1024x1024 and be in .tga or .jpg format.
maps
The maps folder should contain the following objects
yourmap.bsp yourmap.aas yourmap.rad yourmap.tga
Of these the .bsp and .arena files are the most important. The arena file describes your map to the menu system, declares which game modes your map supports and contains a short description of your map which is displayed in the ui.
bsp
Your compiled map file.
aas
rad
tga
An example arena file might take the form.
{
map "ut4_desertia"
longname "Desert oasis with a pool"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
}
models
scripts
sound
textures
video
Pages in category ‘Packaging’
The following 2 pages are in this category, out of 2 total.