Difference between revisions of "Category:Packaging"

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Revision as of 18:35, 18 August 2011

Packaging your finished map is the final step in the map making process, it's important to get this stage right.

Check list

Before you begin to package your map check the following.

  • You've added Surface sounds to your map,if not see Compiling:Surface sounds
  • You've prepared a levelshot and it's been resized to a value which is a power of 2, 32,64,128,256,512,1024,2048, etc
  • You've created a bot navigation file (.aas)

The folders

Personally I always start with clean folder somewhere on my system. In this folder I create the following sub-folders.

env
      
levelshots
maps
models
      mapobjects
               mymapmodels
               anyothermodels
scripts
sound
      mysoundsfolder
textures
      mytexturesfolder
video

env

Generally sky textures go in this folder, if not used you may omit this folder.

levelshots

The image that is displayed while your map is loading. This should have been resized to be 1024x1024 and be in .tga or .jpg format.

maps

The maps folder should contain the following objects

yourmap.bsp
yourmap.aas
yourmap.rad
yourmap.tga

Of these the .bsp and .arena files are the most important. The arena file describes your map to the menu system, declares which game modes your map supports and contains a short description of your map which is displayed in the ui.

bsp

Your compiled map file.

aas

rad

tga

An example arena file might take the form.

{

map "ut4_desertia"

longname "Desert oasis with a pool"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


}

models

scripts

sound

textures

video

Pages in category ‘Packaging’

The following 2 pages are in this category, out of 2 total.