Difference between revisions of "Bump mapping for Urban Terror"
(Created page with "600px After seeing some screenshots from other people who tested UrT's bump mapping feature i wanted to try it out myself and see what results will i get....") |
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− | + | Using gimp this is my personal method for making normal maps which don't have a sheen. My method differs from others. | |
− | + | An alternate technique by Rayne is detailed [[Raynes normal map tutorial]] | |
− | + | Made a grid and coloured in a few blocks with either grey or black, the grid was drawn using a mid grey. | |
− | + | [[File:BumpStep1.jpg|600px]] | |
− | + | And then I made a normal map using the gimp plugin - for more about this see [[Textures:Advanced_Normal_Maps_Creation]] | |
− | + | [[File:BumpStep2.jpg|600px]] | |
− | + | Then selected to make a similar blue to the normal map blue transparent, but left all the others. | |
− | + | [[File:BumpStep3.jpg|600px]] | |
− | + | That gave me a normal map that looks quite red. | |
− | [[File: | + | [[File:BumpStep4.jpg|600px]] |
+ | |||
+ | In game the texture has very little shine BUT a lot of height. | ||
+ | |||
+ | [[File:BumpShot0183.jpg|600px]] | ||
+ | |||
+ | At last, real height without the sperm coating. |
Latest revision as of 08:13, 15 January 2012
Using gimp this is my personal method for making normal maps which don't have a sheen. My method differs from others.
An alternate technique by Rayne is detailed Raynes normal map tutorial
Made a grid and coloured in a few blocks with either grey or black, the grid was drawn using a mid grey.
And then I made a normal map using the gimp plugin - for more about this see Textures:Advanced_Normal_Maps_Creation
Then selected to make a similar blue to the normal map blue transparent, but left all the others.
That gave me a normal map that looks quite red.
In game the texture has very little shine BUT a lot of height.
At last, real height without the sperm coating.