Difference between revisions of "Bots:Issues"

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(Using a bot script)
(Skeet Shoot 2011 issues)
 
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== Skeet Shoot 2011 issues ==
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The skeet map has been designed as a tournament map and has been made as stable as possible. The map was tested for 3 weeks on the CMM server without incident.
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However, in some circumstances there may be a problem with the skeet map and 4.11 patch.
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If your server crashes frequently try the following.
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* Install a fresh version of Urban Terror '''WITHOUT''' the 4.11 patch
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* Alternatively, remove the 4.11 patch files manually (move files '''zpak001_assets.pk3''' and '''ut4_commune.pk3''' from your server '''q3ut4''' folder)
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* Turn off logging to file
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If your problem persists, please read on...
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== General<br/> ==
 
== General<br/> ==
  
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  /rcon exec addbots.cfg
 
  /rcon exec addbots.cfg
  
=== Automatically adding bots when your server starts ==
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=== Automatically adding bots when your server starts ===
  
 
Having created the server script above and copying this to your server q3ut4 folder add the following to the end of your server.cfg
 
Having created the server script above and copying this to your server q3ut4 folder add the following to the end of your server.cfg
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== Making maps with bots ==
 
== Making maps with bots ==
  
Simplify map, info_botroam
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=== Attracting bots ===
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Using the [[Entities:Info#info_item_botroam|info_item_botroam]] entity you can attract bots to certain points. Depending on the given weight, the attraction differs.
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=== Improving bot performance ===
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Put botclips around every complex structure. Even stairs count as complex, putting a ramp above increases bot performance a lot.
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Put common/donotenter in areas where bots should not go in - they will avoid these brushes, but can enter them, unlike botclip.
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Using areaportals may improve performance also.
  
<br/>[[Category:Bots]]
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[[Category:Bots]]

Latest revision as of 05:59, 31 August 2011

Skeet Shoot 2011 issues

The skeet map has been designed as a tournament map and has been made as stable as possible. The map was tested for 3 weeks on the CMM server without incident.

However, in some circumstances there may be a problem with the skeet map and 4.11 patch.

If your server crashes frequently try the following.

  • Install a fresh version of Urban Terror WITHOUT the 4.11 patch
  • Alternatively, remove the 4.11 patch files manually (move files zpak001_assets.pk3 and ut4_commune.pk3 from your server q3ut4 folder)
  • Turn off logging to file

If your problem persists, please read on...

General

It's been made clear that Urban Terror bots are un-supported. Official advice is to not use bots unless you know what you're doing.

Server use of bots

Some server owners like to use bots as a way of enticing players onto an empty server so there is interest in using bots.

A lot of advice for running bots applies mostly to server operators. General rules if you want to run bots.

  • Only include 1 or possibly 2 3rd party maps in your maps folder
  • Remove all unused .pk3 files from your q3ut4 folder - only include maps that you will use
  • Kick all bots after each map and replace them at the start of the next map
  • Use the 64-bit binary if possible (64-bit ubuntu is probably the best platform for a bot server)
  • If your server isn't capable of running TDM or CTF with 4 bots on casa - don't bother
  • Only certain maps support bots
  • Add bots one at a time
  • Include a large delay between bots entering the server

Bots in Urban Terror are not all that happy. Not all weapons are configured to be used by bots and only ffa, tdm and ctf are understood gametypes

Bots will not use ladders.

Bots will be attracted to dropped weapons over other goals, insist on carrying the flag randomly and sometimes team kill.

Adding bots

Bots are added to the server using the addbot command. In order to enable bots you will first need to set the server var bot_enable=1.

Your server will need to be restarted after issuing this command, to do this exec server.cfg

The addbot command supports the following options

  • bot type
  • bot level (1-5)
  • team (red or blue)
  • delay in microseconds before adding this bot
  • ingame name

For example : addbot boa 4 red 1000 REDBOA

Will add a bot with the playername of REDBOA which is a level 4 to the red team after waiting 1000 microseconds (1 second).

From RCON

The sequence of commands you should issue to add a bot to your server using the /rcon commands.

/rcon bot_enable 1
/rcon exec reload
/rcon addbot boa 3 red 1000 Redboa

Will add a bot tot the red team called Redboa.

Using a bot script

If possible it's generally preferable to create a small text file on your server which will help automate adding bots.

Create a file called addbots.cfg in your servers q3ut4 folder

bot_enable 1
kick allbots
addbot boa 3 red 1000 RedBoa
addbot boa 4 red 2000 HappyBoa
addbot mantis 3 red 3000 RedMantis

You will be able to execute this script from rcon using

/rcon exec addbots.cfg

Automatically adding bots when your server starts

Having created the server script above and copying this to your server q3ut4 folder add the following to the end of your server.cfg

exec addbots.cfg

Bot types

  • boa
  • cheetah
  • chicken
  • cobra
  • cockroach
  • cougar
  • goose
  • mantis
  • penguin
  • puma
  • python
  • raven
  • scarab
  • scorpion
  • tiger
  • widow

Bot load out

Name: Boa
Primary: ZM LR300 ML
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Cheetah
Primary: Kalashnikov AK103
Secondary: Franchi SPAS-12
Sidearm: .50 Desert Eagle
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Chicken
Primary: H&K G36
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Cobra
Primary: ZM LR300 ML
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: Smoke Grenades
Item 1: Kevlar Vest
Name: Cockroach
Primary: H&K UMP45
Secondary: -
Sidearm: Beretta 92G
Grenades: Flash Grenades
Item 1: Kevlar Vest
Name: Cougar
Primary: H&K G36
Secondary: -
Sidearm: Beretta 92G
Grenades: Flash Grenades
Item 1: Silencer
Item 2: Kevlar Vest
Name: Goose
Primary: H&K 69
Secondary: H&K UMP45
Sidearm: .50 Desert Eagle
Grenades: -
Item 1: Extra Ammo
Item 2: Kevlar Vest
Name: Mantis
Primary: ZM LR300 ML
Secondary: -
Sidearm: Beretta 92G
Grenades: -
Item 1: Laser Sight
Item 2: Silencer
Item 3: Kevlar Vest
Name: Penguin
Primary: ZM LR300 ML
Secondary: -
Sidearm: .50 Desert Eagle
Grenades: -
Item 1: Laser Sight
Item 2: Silencer
Item 3: Kevlar Vest
Name: Puma
Primary: ZM LR300 ML
Secondary: -
Sidearm: Beretta 92G
Grenades: -
Item 1: Laser Sight
Item 2: Silencer
Item 3: Kevlar Vest
Name: Python
Primary: H&K G36
Secondary: Franchi SPAS-12
Sidearm: .50 Desert Eagle
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Raven
Primary: H&K PSG-1
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: -
Item 1: Kevlar Vest
Item 2: Silencer
Name: Scarab
Primary: H&K G36
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: -
Item 1: Kevlar Vest
Item 2: Silencer
Name: Scorpion
Primary: Remington SR8
Secondary: H&K MP5K
Sidearm: Beretta 92G
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Tiger
Primary: Kalashnikov AK103
Secondary: -
Sidearm: Beretta 92G
Grenades: HE Grenades
Item 1: Medkit
Item 2: Kevlar Vest
Name: Widow
Primary: ZM LR300 ML
Secondary: H&K MP5K
Sidearm: Beretta 92G
Grenades: -
Item 1: Kevlar Vest
Item 2: Laser Sight

Making maps with bots

Attracting bots

Using the info_item_botroam entity you can attract bots to certain points. Depending on the given weight, the attraction differs.

Improving bot performance

Put botclips around every complex structure. Even stairs count as complex, putting a ramp above increases bot performance a lot.

Put common/donotenter in areas where bots should not go in - they will avoid these brushes, but can enter them, unlike botclip.

Using areaportals may improve performance also.