Difference between revisions of "Models:Formats"

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m (Static: added obj)
 
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Static formats are only used in maps and don't allow for animation.
 
Static formats are only used in maps and don't allow for animation.
 
=== ASE ===
 
=== ASE ===
Extension: '''ase'''
+
Extension: '''ase'''<br/>
 +
 
 +
=== OBJ ===
 +
Extension: '''obj'''<br/>
  
 
== Dynamic ==
 
== Dynamic ==
 
These formats are used for animations and are uncommon in maps.
 
These formats are used for animations and are uncommon in maps.
 
=== MD3 ===
 
=== MD3 ===
Extension: '''md3'''
+
Extension: '''md3'''<br/>
  
 
== Skeletal ==
 
== Skeletal ==
 
These are never used in maps and require additional files for animation.
 
These are never used in maps and require additional files for animation.
 
=== MD5 ===
 
=== MD5 ===
Extensions: '''md5mesh''' (Mesh), '''md5anim''' (Animation)
+
Extensions: '''md5mesh''' (Mesh), '''md5anim''' (Animation)<br/>
 
Used in [[:Category:UrTHD|Urban Terror HD]] and [[XreaL:About|XreaL]]
 
Used in [[:Category:UrTHD|Urban Terror HD]] and [[XreaL:About|XreaL]]
 
=== PSK ===
 
=== PSK ===
Extensions: '''psk''' (Mesh), '''psa''' (Animation)
+
Extensions: '''psk''' (Mesh), '''psa''' (Animation)<br/>
 
Normally used in the Unreal engine, supported by [[XreaL:About|XreaL]]
 
Normally used in the Unreal engine, supported by [[XreaL:About|XreaL]]
  
 
[[Category:Models]]
 
[[Category:Models]]

Latest revision as of 07:33, 21 August 2011

Roadworks.png This page is work in progress!

Static

Static formats are only used in maps and don't allow for animation.

ASE

Extension: ase

OBJ

Extension: obj

Dynamic

These formats are used for animations and are uncommon in maps.

MD3

Extension: md3

Skeletal

These are never used in maps and require additional files for animation.

MD5

Extensions: md5mesh (Mesh), md5anim (Animation)
Used in Urban Terror HD and XreaL

PSK

Extensions: psk (Mesh), psa (Animation)
Normally used in the Unreal engine, supported by XreaL