Difference between revisions of "Models:Formats"
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Static formats are only used in maps and don't allow for animation. | Static formats are only used in maps and don't allow for animation. | ||
=== ASE === | === ASE === | ||
+ | Extension: '''ase'''<br/> | ||
+ | |||
+ | === OBJ === | ||
+ | Extension: '''obj'''<br/> | ||
== Dynamic == | == Dynamic == | ||
These formats are used for animations and are uncommon in maps. | These formats are used for animations and are uncommon in maps. | ||
=== MD3 === | === MD3 === | ||
+ | Extension: '''md3'''<br/> | ||
== Skeletal == | == Skeletal == | ||
These are never used in maps and require additional files for animation. | These are never used in maps and require additional files for animation. | ||
=== MD5 === | === MD5 === | ||
+ | Extensions: '''md5mesh''' (Mesh), '''md5anim''' (Animation)<br/> | ||
+ | Used in [[:Category:UrTHD|Urban Terror HD]] and [[XreaL:About|XreaL]] | ||
+ | === PSK === | ||
+ | Extensions: '''psk''' (Mesh), '''psa''' (Animation)<br/> | ||
+ | Normally used in the Unreal engine, supported by [[XreaL:About|XreaL]] | ||
[[Category:Models]] | [[Category:Models]] |
Latest revision as of 07:33, 21 August 2011
This page is work in progress! |
Static
Static formats are only used in maps and don't allow for animation.
ASE
Extension: ase
OBJ
Extension: obj
Dynamic
These formats are used for animations and are uncommon in maps.
MD3
Extension: md3
Skeletal
These are never used in maps and require additional files for animation.
MD5
Extensions: md5mesh (Mesh), md5anim (Animation)
Used in Urban Terror HD and XreaL
PSK
Extensions: psk (Mesh), psa (Animation)
Normally used in the Unreal engine, supported by XreaL