Difference between revisions of "Talk:Main Page"
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xmap2 can compile standard Quake 3 maps just fine and at least NetRadiant is capable of loading XreaL material files. | xmap2 can compile standard Quake 3 maps just fine and at least NetRadiant is capable of loading XreaL material files. | ||
--[[User:Rylius|Rylius]] 10:48, 20 August 2011 (BST) | --[[User:Rylius|Rylius]] 10:48, 20 August 2011 (BST) | ||
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+ | Yes - that would be great - though the biggest problem I found with xreal and q3 maps is the modelscaling doesn't work and the textures loose rotation and scale. | ||
+ | |||
+ | Is that fixed? |
Revision as of 09:58, 20 August 2011
I prefer this page - you can delete the old page if you like -JohnnyEnglish
Moved it and deleted all links related to it, also protected. You can still find it via special pages or search. Now let's remove all those redlinks! :) -Rylius
I'm on it -
Also, could you enable file uploads please? -Rylius http://www.mediawiki.org/wiki/Manual:Configuring_file_uploads
I'm doing the file uploads now.. 1 second. Done
http://www.custommapmakers.org/wiki/images/f/f6/Brhd.jpg
wow! love the icons n1
yeah, great stuff :) got it from fatcow webhosting
Rylius, how do I add a link back to the forum in the left menu?
Nice job on cleaning up the categories - nice layout
Didn't I already put a link in the navigation? lol You can edit on the page MediaWiki:Sidebar
lol, my eyes are funny -
i think vendettas registration is stuck or something, it's in the admin queue from 2pm?
Nice job guy's! I will be here and there filling out what i know. I will add comments whenever i add/change anything. Please do correct me if i write anything wrong, or if some of my sentenses makes no sence. Gramar is not my stronges side. -DagF
Just write, it will get corrected eventually. Dont be afraid :)
LOL - I'm sure people will find mistakes with what we've written and correct us - eventually
Johnny: Do we need a funstuff section?
If you want one?
Well, I suppose it's mapping related - which category?
I'll add a new category in Further Reading
I have checked all for spelling, it's about all im good for right now
Feel free to do whatever you want - you cant break it :)
Should I add a category about XreaL? xmap2 can compile standard Quake 3 maps just fine and at least NetRadiant is capable of loading XreaL material files. --Rylius 10:48, 20 August 2011 (BST)
Yes - that would be great - though the biggest problem I found with xreal and q3 maps is the modelscaling doesn't work and the textures loose rotation and scale.
Is that fixed?