Difference between revisions of "Entities:Info"

From Custom Map Makers Wiki
Jump to: navigation, search
(info_null/info_notnull)
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:
 
Attracts bots
 
Attracts bots
  
== info_null/info_notnull ==
+
== info_null ==
Used as a positional target for light entities to create a spotlight effect. A target_position can be used instead of this but was kept in Q3A for legacy purposes.
+
Used as a positional target for light entities to create a spotlight effect.
  
 
Keys
 
Keys
Line 18: Line 18:
 
* notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
 
* notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
 
* notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
 
* notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
 +
 +
{{Warning|Don't confuse this entity with info_notnull or target_position. Unlike those, info_null is removed ingame, '''which is the right behaviour for lights'''.}}
 +
== info_notnull ==
 +
See [[Entities:Target#target_position|target_position]]
  
 
[[Category:Entities]]
 
[[Category:Entities]]

Latest revision as of 11:54, 3 September 2011

Hammer.png This page is a stub!
Please help us improve it.

info_player_deathmatch

Potential spawn point for a player

info_player_start

Exactly the same as info_player_deathmatch.

info_item_botroam

Attracts bots

info_null

Used as a positional target for light entities to create a spotlight effect.

Keys

  • targetname : must match the target key of entity that uses this for pointing.
  • notfree : when set to 1, entity will not spawn in "Free for all" and "Tournament" modes.
  • notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
  • notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
Error.png Don't confuse this entity with info_notnull or target_position. Unlike those, info_null is removed ingame, which is the right behaviour for lights.

info_notnull

See target_position