Difference between revisions of "Mapping:Terrain"
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== Patch Meshes == | == Patch Meshes == | ||
− | + | Patch Meshes might seem very easy to do Terrain, but it's mostly always not suited for the purpose of walkable grass Terrain or something like that. | |
+ | You can use Patch Meshes for small simple things like pots of plants which don't really need any great terrain form. | ||
+ | It's really recommended not really use patch meshes where a player can walk - it can be very buggy in movement ways. ;) | ||
+ | Also Patch Meshes have LevelOfDetail and are very bad to handle in that way - phong shaders can be buggy etc. | ||
+ | Just don't use them. | ||
+ | |||
== Trisouping == | == Trisouping == | ||
[[Category:Mapping]] | [[Category:Mapping]] |
Latest revision as of 16:16, 22 August 2011
This page is a stub! Please help us improve it. |
External Tools
See Resources:Tools#Terrain_generation
Patch Meshes
Patch Meshes might seem very easy to do Terrain, but it's mostly always not suited for the purpose of walkable grass Terrain or something like that. You can use Patch Meshes for small simple things like pots of plants which don't really need any great terrain form. It's really recommended not really use patch meshes where a player can walk - it can be very buggy in movement ways. ;) Also Patch Meshes have LevelOfDetail and are very bad to handle in that way - phong shaders can be buggy etc. Just don't use them.