Difference between revisions of "Textures:Texturing"

From Custom Map Makers Wiki
Jump to: navigation, search
m (What is texturing?)
Line 5: Line 5:
 
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
 
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
  
All texture sizes must be made to the power of 2, eg 32, 64, 128, 256, 512, 1025px.
+
All texture sizes must be made to the power of 2, eg 32, 64, 128, 256, 512, 1024px.<br/>
 
Note that you shouldn't use 1024px or higher textures in Urban Terror 4.1.
 
Note that you shouldn't use 1024px or higher textures in Urban Terror 4.1.
  

Revision as of 17:28, 20 August 2011

Hammer.png This page is a stub!
Please help us improve it.

What is texturing?

Texturing is the simple action of assigning an image to a brush.

In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.

All texture sizes must be made to the power of 2, eg 32, 64, 128, 256, 512, 1024px.
Note that you shouldn't use 1024px or higher textures in Urban Terror 4.1.

To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.

Texture resources