Difference between revisions of "Textures:Texturing"

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Texturing is the simple action of assigning an image to a brush.
 
Texturing is the simple action of assigning an image to a brush.
  
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window
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In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
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All custom texture sizes must be made to the power of 2, eg 32,64,128,256px.
  
 
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.
 
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.

Revision as of 17:06, 20 August 2011

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What is texturing?

Texturing is the simple action of assigning an image to a brush.

In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.

All custom texture sizes must be made to the power of 2, eg 32,64,128,256px.

To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.

Texture resources