Difference between revisions of "Radiant:Using"

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(How to add Weapons directly into the map)
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Or you download the Urban Terror Mapping Package [http://nem.cwsurf.de/?page_id=40 here] and put it into your Radiant folder.
 
Or you download the Urban Terror Mapping Package [http://nem.cwsurf.de/?page_id=40 here] and put it into your Radiant folder.
 
You can select the weapons from the entity menu after restarting Radiant.
 
You can select the weapons from the entity menu after restarting Radiant.
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The full-list of all weapons and items which can be placed in the map you find right [http://www.custommapmakers.org/wiki/index.php/Entities:UT#ut_weapon_negev here]
  
 
[[Category:Radiant]]
 
[[Category:Radiant]]

Revision as of 10:31, 21 August 2011

What is radiant?

Radiant is a mapping tool to create .map files, which can be 'converted' into .bsp files readable by Quake 3 based games using the q3map2 compiler.

Using radiant

A short tutorial showing the basics of using Radiant to make maps. Tutorial - Basic tutorial

Getting started

How not to create your first room

How to create your first room

A small tutorial giving a detailed tutorial on how to construct your very first room and perhaps your first map.

Create your first room

How to create another room

How to create a door between 2 rooms

How to make a ladder

How to add water

How to make things breakable

Select the brushes you want to break (note that all selected brushes will break at the same time - if you want breakable windows, you will need to redo this step for every single window), open the entity menu by right clicking and then turn the selected brushes into a func_breakable. You can edit the properties of the brush by pressing N. See func_breakable reference for details on how to use it.

How to make an elevator

How to add a model

Right click to open the entity menu and select misc_model. This will open a file dialogue which allows you to choose a model. Please note that the default filter is set to MD3 and you may need to change that depending on your model. After selecting the model, you should see it in Radiant. You can drag it around and rotate it as you like.

See the misc_model reference for exact information.

How to make models and prefabs using radiant

How to build an entire universe in a single box

How to add Weapons directly into the map

There are 2 ways, one (the complicated) is this: You create a info_spawn, press "n" and write this (for a negev) in:

classname=ut_weapon_negev  -says which weapon
count=1000                 -how often you can pick up the weapon and how much ammunition is in it
wait=1                     -time the weapon needs for respawn

Or you download the Urban Terror Mapping Package here and put it into your Radiant folder. You can select the weapons from the entity menu after restarting Radiant.

The full-list of all weapons and items which can be placed in the map you find right here