Difference between revisions of "Mapping:What is a brush"

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(Created page with "A brush is a convex Volume. This Volume is always bounded by four or more Planes, each Plane forming one Face of the Brush. Each Brush Face has a set of Texture, Surface and ...")
 
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A brush is a convex Volume.
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This Volume is always bounded by four or more Planes, each Plane forming one Face of the Brush.  
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A brush is a convex volume.  
  
Each Brush Face has a set of Texture, Surface and Content properties.  
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This volume is always bound by four or more planes, each plane forming one face of the brush.  
  
Texture properties are a small number of values defining: ONE Shader Name, XYZ Scale/Stretch values, rotation.  
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Each brush face has a set of texture, surface and content properties.  
  
These values are stored along with each face in the mapname.map file.  
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Texture properties are a small number of values defining: Shader name, XYZ scale/stretch values, rotation.  
  
One Brush Face can only have one set of Texture properties.  
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These values are stored along with each face in the mapname.map file.
  
Surface and Content properties are stored in an external Shader script.  ''However, some Content properties may still be stored along with the Texture properties in the mapname.map file, one example being detail.''
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Surface and content properties are stored in an external shader file.  ''However, some content properties may still be stored along with the surface properties in the mapname.map file, one example being detail.''
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[[Category:Mapping]]

Revision as of 16:10, 13 September 2011

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A brush is a convex volume.

This volume is always bound by four or more planes, each plane forming one face of the brush.

Each brush face has a set of texture, surface and content properties.

Texture properties are a small number of values defining: Shader name, XYZ scale/stretch values, rotation.

These values are stored along with each face in the mapname.map file.

Surface and content properties are stored in an external shader file. However, some content properties may still be stored along with the surface properties in the mapname.map file, one example being detail.