Difference between revisions of "JohnnyEnglish tutorial Working with UE4"

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(Created page with "If you've never opened Unreal Editor 4 before, I'd recommend doing it now, perhaps follow a few tutorials about using the editor, there are numerous examples, I'll endeavour t...")
 
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For this tutorial I'm going to recommend using the 3rd person shooter template as a way to build and test your map, using the 3rd person shooter template has advantages when testing a map and I'll highlight those as we progress.
 
For this tutorial I'm going to recommend using the 3rd person shooter template as a way to build and test your map, using the 3rd person shooter template has advantages when testing a map and I'll highlight those as we progress.
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==Add initial level lighting==
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Enable the Sky Atmosphere component by following these steps using the Modes panel in the Level Editor:
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*Place a Sky Atmosphere component in the scene.
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*Place a Directional Light in the scene, and from its Details panel, enable Atmosphere/Fog Sun Light.
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*If using multiple Directional Lights, set the Atmosphere Sun Light Index for each; for instance, 0 for the Sun and 1 for the Moon.
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Place a Sky Light in the scene to capture Sky Atmosphere and have it contribute to the scene lighting.
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[[https://docs.unrealengine.com/4.26/en-US/BuildingWorlds/FogEffects/SkyAtmosphere/]]

Revision as of 08:20, 10 August 2021

If you've never opened Unreal Editor 4 before, I'd recommend doing it now, perhaps follow a few tutorials about using the editor, there are numerous examples, I'll endeavour to add links to good ones here.

For this tutorial I'm going to recommend using the 3rd person shooter template as a way to build and test your map, using the 3rd person shooter template has advantages when testing a map and I'll highlight those as we progress.



Add initial level lighting

Enable the Sky Atmosphere component by following these steps using the Modes panel in the Level Editor:

  • Place a Sky Atmosphere component in the scene.
  • Place a Directional Light in the scene, and from its Details panel, enable Atmosphere/Fog Sun Light.
  • If using multiple Directional Lights, set the Atmosphere Sun Light Index for each; for instance, 0 for the Sun and 1 for the Moon.

Place a Sky Light in the scene to capture Sky Atmosphere and have it contribute to the scene lighting.

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