Difference between revisions of "JohnnyEnglish tutorial Converting an existing map to Urt5"

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(What now?)
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Having access to the original '''.map''' file is also preferred, this will allow you to edit out the sky, decals, clipping and pretty much everything except the core of the map, in these examples the original map is used only as a template to build new. Other tutorials exist which may present quicker options to building a Urt5 map but none of those (yet) will create very nice results, will perform badly and don't really represent what is possible in a new engine.
 
Having access to the original '''.map''' file is also preferred, this will allow you to edit out the sky, decals, clipping and pretty much everything except the core of the map, in these examples the original map is used only as a template to build new. Other tutorials exist which may present quicker options to building a Urt5 map but none of those (yet) will create very nice results, will perform badly and don't really represent what is possible in a new engine.
  
 
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*[[From .map to .fbx using Blender]]
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*[[From .pk3 to .fbx using other tools and Blender]]
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*[[What now?]]
  
 
==Stuff==
 
==Stuff==

Revision as of 14:47, 9 August 2021

Before I begin, the best place to start a Urt4 to Urt5 map conversion is with map owners permission!

If you do not have permission, perhaps find another project.

Having access to the original .map file is also preferred, this will allow you to edit out the sky, decals, clipping and pretty much everything except the core of the map, in these examples the original map is used only as a template to build new. Other tutorials exist which may present quicker options to building a Urt5 map but none of those (yet) will create very nice results, will perform badly and don't really represent what is possible in a new engine.

Stuff

What now?

Now we have our whole map converted and in a format that is ready to move to the next stage of Urt5 mapping, working with UE4.

To continue this tutorial JohnnyEnglish tutorial Working with UE4