Difference between revisions of "Entities:UT"

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=== ut_item ===
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----
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== ut_item_extraammo ==
 
== ut_item_extraammo ==
 
Give you 2 clips by running over this item.
 
Give you 2 clips by running over this item.
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-------- NOTES --------
 
-------- NOTES --------
 
It looks in the Radiant and in Game like a Helmet.
 
It looks in the Radiant and in Game like a Helmet.
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 +
== ut_item_helmet ==
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The normal helmet.
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-------- KEYS --------
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gametype : Specifies gametypes for the item to be in in. If this key is not used, the item will be in all gametypes. List types in this format: 01234
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wait : time in seconds before item respawns after being picked up (default 40, -1 = never respawn).
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random : random time variance in seconds added or subtracted from "wait" delay
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angle: direction in which model will be oriented.
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target : this points to the entity to activate.
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targetname : activating trigger points to this.
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-------- Q3MAP2 KEYS --------
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angles : Individual control of PITCH, YAW, and ROLL (default 0 0 0).
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-------- SPAWNFLAGS --------
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spawnflags : set to 1 to make suspended so the item will spawn where it was placed in map and won't drop to the floor. (default 0)

Revision as of 09:50, 21 August 2011

ut_item


ut_item_extraammo

Give you 2 clips by running over this item.


KEYS --------

gametype : Specifies gametypes for the item to be in in. If this key is not used, the item will be in all gametypes. List types in this format: 01234 wait : time in seconds before item respawns after being picked up (default 40, -1 = never respawn). random : random time variance in seconds added or subtracted from "wait" delay angle: direction in which model will be oriented. target : this points to the entity to activate. targetname : activating trigger points to this.


Q3MAP2 KEYS --------

angles : Individual control of PITCH, YAW, and ROLL (default 0 0 0).


SPAWNFLAGS --------

spawnflags : set to 1 to make suspended so the item will spawn where it was placed in map and won't drop to the floor. (default 0)


NOTES --------

It looks in the Radiant and in Game like a Helmet.

ut_item_helmet

The normal helmet.


KEYS --------

gametype : Specifies gametypes for the item to be in in. If this key is not used, the item will be in all gametypes. List types in this format: 01234 wait : time in seconds before item respawns after being picked up (default 40, -1 = never respawn). random : random time variance in seconds added or subtracted from "wait" delay angle: direction in which model will be oriented. target : this points to the entity to activate. targetname : activating trigger points to this.


Q3MAP2 KEYS --------

angles : Individual control of PITCH, YAW, and ROLL (default 0 0 0).


SPAWNFLAGS --------

spawnflags : set to 1 to make suspended so the item will spawn where it was placed in map and won't drop to the floor. (default 0)