Entities:UT

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Revision as of 07:46, 21 August 2011 by NemNEMnem (talk | contribs) (Created page with "== ut_item_extraammo Give you 2 clips by running over this item. -------- KEYS -------- gametype : Specifies gametypes for the item to be in in. If this key is not used, the item...")
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== ut_item_extraammo Give you 2 clips by running over this item.


KEYS --------

gametype : Specifies gametypes for the item to be in in. If this key is not used, the item will be in all gametypes. List types in this format: 01234 wait : time in seconds before item respawns after being picked up (default 40, -1 = never respawn). random : random time variance in seconds added or subtracted from "wait" delay angle: direction in which model will be oriented. target : this points to the entity to activate. targetname : activating trigger points to this.


Q3MAP2 KEYS --------

angles : Individual control of PITCH, YAW, and ROLL (default 0 0 0).


SPAWNFLAGS --------

spawnflags : set to 1 to make suspended so the item will spawn where it was placed in map and won't drop to the floor. (default 0)


NOTES --------

It looks in the Radiant and in Game like a Helmet.