Radiant:Using

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Revision as of 07:27, 21 August 2011 by Rylius (talk | contribs) (How to make things breakable)
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What is radiant?

Using radiant

A short tutorial showing the basics of using Radiant to make maps. Tutorial - Basic tutorial

Getting started

How not to create your first room

How to create your first room

A small tutorial giving a detailed tutorial on how to construct your very first room and perhaps your first map.

Create your first room

How to create another room

How to create a door between 2 rooms

How to make a ladder

How to add water

How to make things breakable

Select the brushes you want to break (note that all selected brushes will break at the same time - if you want breakable windows, you will need to redo this step for every single window), open the entity menu by rightclicking and then turn the selected brushes into a func_breakable. You can edit the properties of the brush by pressing N. See func_breakable reference for details on how to use it.

How to make an elevator

How to add a model

How to make models and prefabs using radiant

How to build an entire universe in a single box

How to add Weapons directly into the map

There are 2 ways, one (the complicated) is this: You create a info_spawn, press "n" and write this (for a negev) in:

classname=ut_weapon_negev  -says which weapon
count=1000                 -how often you can pick up the weapon and how much ammunition is in it
wait=1                     -time the weapon needs for respawn

Or you download the Urban Terror Mapping Package here [1] and put it into your radiant folder. To put the weapons into the map, just put them like the other entinitys.