DagF sample batch

From Custom Map Makers Wiki
Revision as of 14:59, 14 November 2012 by DagF (talk | contribs) (Created page with "@echo off title Batch Ccompiler v1.2 - Working with : %~n1 color 70 :Start cls rem Get paths rem complie lines set __BSP=-v -meta set __VIS=-vis set __LIGHT=-light -filter -s...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

@echo off title Batch Ccompiler v1.2 - Working with : %~n1 color 70

Start

cls

rem Get paths rem complie lines set __BSP=-v -meta set __VIS=-vis set __LIGHT=-light -filter -shade -patchshadows -dark -samples 2 -lightmapsize 256

rem bot compile set __ASS=-forcesidesvisible -optimize

rem paths set __BasePath=D:\urtmapping\

set __FSGame=q3ut4 set __GameEXE=iourbanterror.exe set __CompilerPath=D:\gtk1.6\q3map2_urt.exe set __BSPPath=compile\sfs\bsp.exe set __BSPCPath=compile\bots\bspc.exe

cd %__BasePath%


MainMenu

cls

echo 0. Refresh echo 1. Test Compile echo 2. Devmap echo 3. Compile echo 4. Surface Sound echo 5. bots echo 6. Autoscript echo 7. Convert echo 8. Settings echo 9. Exit


CHOICE /C 0123456789 /N /M "Choose a option."


if errorlevel 10 goto :Exit if errorlevel 9 goto :Settings if errorlevel 8 goto :Convert if errorlevel 7 goto :AS if errorlevel 6 goto :BOT if errorlevel 5 goto :SFS if errorlevel 4 goto :Compile if errorlevel 3 goto :Devmap if errorlevel 2 goto :TestCompile if errorlevel 1 goto :Start

goto :MainMenu


TestCompile

cls

time /T echo STARTING BSP: start /low /B /wait %__CompilerPath% -v -meta -fs_basepath %__BasePath% -fs_game %__FSGame% "%~d1%~p1%~n1.map"

time /T echo STARTING VIS: start /low /B /wait %__CompilerPath% -v -vis -fast -fs_basepath %__basePath% -fs_game %__FSGame% "%~d1%~p1%~n1.bsp"

time /T echo STARTING RAD: start /low /B /wait %__CompilerPath% -v -light -fast -fs_basepath %__BasePath% -fs_game %__FSGame% "%~d1%~p1%~n1.bsp" rem -shade makes nice shadows goto :MainMenu


Devmap

start %__basepath%%__GameEXE% +sv_pure 0 +r_gamma 1 +devmap %~n1 goto :MainMenu


Compile

time /T echo STARTING BSP: start /normal /B /wait %__CompilerPath% %__BSP% -fs_basepath %__BasePath% -fs_game %__FSGame% "%~d1%~p1%~n1.map"

time /T echo STARTING VIS: start /normal /B /wait %__CompilerPath% %__VIS% -fs_basepath %__basePath% -fs_game %__FSGame% "%~d1%~p1%~n1.bsp"

time /T echo STARTING RAD: start /normal /B /wait %__CompilerPath% %__LIGHT% -fs_basepath %__BasePath% -fs_game %__FSGame% "%~d1%~p1%~n1.bsp"

goto :MainMenu


SFS

start "Making .surface file" /B /wait %__BasePath%%__BSPPath% -se %~d1%~p1%~n1.bsp %~d1%~p1%~n1.surface start "Opening surface sounds" /B compile/sfs/surfacesounds.surface "C:\Program Files (x86)\Windows NT\Accessories\wordpad.exe" rem C:\Program Files (x86)\Windows NT\Accessories\ Start "Editing . surface file" /B /wait %~d1%~p1%~n1.surface "C:\Program Files (x86)\Windows NT\Accessories\wordpad.exe" rem C:\Program Files (x86)\Windows NT\Accessories\ start "Applying .surface file to .bsp" /B /wait %__BasePath%%__BSPPath% -si %~d1%~p1%~n1.bsp %~d1%~p1%~n1.surface

pause goto :MainMenu


BOT

time /T echo STARTING Bots:


start /low /B /wait %__BasePath%%__BSPCPath% -bsp2aas "%~d1%~p1%~n1.bsp" %__ASS% goto :MainMenu


AS

echo not done yet pause goto :MainMenu


Convert

cls

echo 0. map to ase echo 1. bsp to ase echo 2. bsp to map echo 3. Main Menu


CHOICE /C 0123 /N /M "Choose a option."

if errorlevel 4 goto :MainMenu if errorlevel 3 goto :Convert_bsp_map if errorlevel 2 goto :Convert_bsp_ase if errorlevel 1 goto :Convert_map_ase

goto :MainMenu


Convert_map_ase

start /low /B /wait %__BasePath%%__CompilerPath% -v -meta -fs_basepath %__BasePath% -fs_game %__FSGame% "%~d1%~p1%~n1.map" start /low /B /wait %__BasePath%%__CompilerPath% -convert -format ase -fs_basepath %__BasePath% -fs_game %__FSGame% "%~d1%~p1%~n1.bsp"

goto :MainMenu


Convert_bsp_ase

start /low /B /wait %__BasePath%%__CompilerPath% -convert -format ase -fs_basepath %__BasePath% -fs_game %__FSGame% "%~d1%~p1%~n1.bsp"

goto :MainMenu

Convert_bsp_map

start /low /B /wait %__BasePath%%__CompilerPath% -convert -format map -fs_basepath %__BasePath% -fs_game %__FSGame% "%~d1%~p1%~n1.bsp"

goto :MainMenu


Settings

notepad.exe "compile_v.1.1.bat" goto :MainMenu


Exit

exit