Manually skybox

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Revision as of 06:57, 12 September 2011 by John (talk | contribs) (Gradient sky)
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A full sky requires 6 textures.

  • front _ft
  • left _lf
  • back _bk
  • right _rt
  • up _up
  • down _dn

These textures can be .tga (targa) or .jpg format. Generally sky images can be from any size between 512x512 to 2048x2048, though excessivlely large images will cause a fps drop.

Cheap sky

A simple and cheap way of creating your own sky is to simply choose a single colour and create 6 images of the same colour. The images can be relatively small 32x32 and .jpg format.

Save these 6 images with filenames

  • yoursky_ft.jpg
  • yoursky_lf.jpg
  • yoursky_bk.jpg
  • yoursky_rt.jpg
  • yoursky_up.jpg
  • yoursky_dn.jpg

Gradient sky

An alternate method is to create your sky using a gradiant between 2 colours.

Gradientsky1.png

Using your favorite image editor choose 2 colours to represent your clear sky. Remember - skies generally appear a lighter colour close to the horizon.

Create your first image as a gradient and save this file with a generic name (skygradient.jpg)

Now create 2 solid filled images for the top and bottom of your world.

Add clouds and movement