Compiling:Surface sounds

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Surface sounds are sounds which can be added to the items in your map.

In order to add surface sounds you'll need a utility called bsp-redone (where to get this??)

First of all you'll need to create a basic surfaces file, to do this run bsp-redone with the following

bsp-redone -se bsp_file [surface_file]
for example
bsp-redone -se YOURMAPNAME.bsp YOURMAPNAME.surfaces

This will create a file containing something like ..

textures/azlcmb1_bin/structure/dirtybrickstain = none
textures/azlcmb1_bin/structure/dirtybrick = none
textures/azlcmb1_bin/decals/cokeycola = none
textures/azlcmb1_bin/decals/downwith = none
textures/azlcmb1_bin/grass/grass2 = none

You should edit this file and assign one of the inbuilt sounds to each of the textures listed.

 * none
 * tin
 * aluminum
 * iron
 * titanium
 * steel
 * copper
 * brass
 * cement
 * rock
 * gravel
 * pavement
 * brick
 * clay
 * grass
 * dirt
 * mud
 * snow
 * ice
 * sand
 * ceramictile
 * linoleum
 * rug
 * plaster
 * plastic
 * cardboard
 * hardwood
 * softwood
 * plank
 * glass
 * water
 * stucco


list textures  : /home/john/bin/bsp-redone -tl bsp_file copy textures  : /home/john/bin/bsp-redone -tc bsp_file src_dir dest_dir export surface file : /home/john/bin/ import surface file : /home/john/bin/bsp-redone -si bsp_file surface_file surface list  : /home/john/bin/bsp-redone -sl