Bots:Issues
This page is a stub! Please help us improve it. |
Contents
General
It's been made clear that Urban Terror bots are un-supported. Official advice is to not use bots unless you know what you're doing.
Server use of bots
Some server owners like to use bots as a way of enticing players onto an empty server so there is interest in using bots.
A lot of advice for running bots applies mostly to server operators. General rules if you want to run bots.
- Only include 1 or possibly 2 3rd party maps in your maps folder
- Remove all unused .pk3 files from your q3ut4 folder - only include maps that you will use
- Kick all bots after each map and replace them at the start of the next map
- Use the 64-bit binary if possible (64-bit ubuntu is probably the best platform for a bot server)
- If your server isn't capable of running TDM or CTF with 4 bots on casa - don't bother
- Only certain maps support bots
- Add bots one at a time
- Include a large delay between bots entering the server
Bots in Urban Terror are not all that happy. Not all weapons are configured to be used by bots and only ffa, tdm and ctf are understood gametypes
Bots will not use ladders.
Bots will be attracted to dropped weapons over other goals, insist on carrying the flag randomly and sometimes team kill.
Adding bots
Bots are added to the server using the addbot command. In order to enable bots you will first need to set the server var bot_enable=1.
Your server will need to be restarted after issuing this command, to do this exec server.cfg
The addbot command supports the following options
- bot type
- bot level (1-5)
- team (red or blue)
- delay in microseconds before adding this bot
- ingame name
For example : addbot boa 4 red 1000 REDBOA
Will add a bot with the playername of REDBOA which is a level 4 to the red team after waiting 1000 microseconds (1 second).
From RCON
Using a bot script
Bot types
Making maps with bots
Simplify map, info_botroam