Textures:Texturing
This page is a stub! Please help us improve it. |
What is texturing?
Texturing is the simple action of assigning an image to a brush.
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
All custom texture sizes must be made to the power of 2, eg 32,64,128,256px.
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.