The Urt5 Official Mapping plugin
This guide explains the steps required to install the FrozenSand - Urban Terror Mapping Plugin, and configure the Unreal Engine, to facilitate the creation of custom levels (maps) for Urban Terror 5: Resurgence.
Be aware that the Engine takes a lot of disk space (G0 GB+), and maybe 5 to 10 GB for a Level.
(This guide is for Windows. Some steps will vary on Linux.)
Contents
Getting Unreal Engine 4
Urban Terror is built upon Unreal Engine 4. To create a custom level you need to use the Unreal Editor. The first step is to download the editor. There are several ways to get the UE4 editor. The easiest is to download and install it through the Epic Games Launcher.
- Download the Epic Games Launcher: https://www.epicgames.com/store/download
- Start the Launcher.
- Log in with your existing Epic Games account or create a new account.
- Switch to the Library tab at the top of the launcher.
- Click the yellow plus sign to add a new engine version. You need to use the same version that the Mapping Plugin was released for. That's currently 4.26.x (the patch version 'x' is not relevant for creating a custom levels, so use the latest).
- Click Install. A new window should pop up that lets you choose the install location.
- Click the *Options* button. Make sure to select Linux. Everything else doesn't matter and can be unchecked to save disk space. Click *Apply* to confirm your choices.
- Click the *Install* button and wait for the Unreal Editor to download and install.
Setting up Your Project
Creating a New Project
Once you have the editor installed and ready to go, you need to create a new project.
- Launch the editor by clicking on the launch button in the Epic Games Launcher, or using the desktop shortcut, and wait for the Unreal Project Browser to open.
- Select *Blank Project* and click *Next*.
- Select the *Blank* template and click *Next*.
- Choose a path and a project name. The project name is not important for your level and won't appear anywhere once you have packaged your level. Choose something that makes sense to you. For this guide, we'll use **MyProject**.
- Adjust the project settings to be: *Blueprint*, *Maximum Quality*, *Raytracing Disabled*, *Desktop/Console*, *No Starter Content*.
- Click the *Create Project* button and wait for the Editor to open your new project.