Compiling:Surface sounds
Surface sounds are sounds which can be added to the items in your map.
In order to add surface sounds you'll need a utility called bsp-redone (where to get this??)
First of all you'll need to create a basic surfaces file, to do this run bsp-redone with the following
bsp-redone -se bsp_file [surface_file] for example bsp-redone -se YOURMAPNAME.bsp YOURMAPNAME.surfaces
This will create a file containing something like ..
textures/azlcmb1_bin/structure/dirtybrickstain = none textures/azlcmb1_bin/structure/dirtybrick = none textures/azlcmb1_bin/decals/cokeycola = none textures/azlcmb1_bin/decals/downwith = none textures/azlcmb1_bin/grass/grass2 = none
You should edit this file and assign one of the inbuilt sounds to each of the textures listed.
* none * tin * aluminum * iron * titanium * steel * copper * brass * cement * rock * gravel * pavement * brick * clay * grass * dirt * mud * snow * ice * sand * ceramictile * linoleum * rug * plaster * plastic * cardboard * hardwood * softwood * plank * glass * water * stucco
list textures : /home/john/bin/bsp-redone -tl bsp_file
copy textures : /home/john/bin/bsp-redone -tc bsp_file src_dir dest_dir
export surface file : /home/john/bin/
import surface file : /home/john/bin/bsp-redone -si bsp_file surface_file
surface list : /home/john/bin/bsp-redone -sl