Models:Misfit Model tutorial light bulb

From Custom Map Makers Wiki
Revision as of 09:37, 29 August 2011 by John (talk | contribs) (Setting up your materials and groups)
Jump to: navigation, search

This tutorial assumes you've downloaded and installed Misfit Model 3d and it works.

Before we begin

Misfit can save md3 models natively - however, in order for this to work properly you should work in the final location that your model will be loaded from.

In my case I have a models folder in my mapping folder, in the models folder I have a mapobjects folder. All your work should be in a seperate sub-folder of this.

For example : this tutorial model will be called the cmm lightbulb.

Create a folder mapping/models/mapobjects/cmm_lightbulb

All our work will be in this folder - graphics and model.

Textures

If you'd like to follow along with this tutorial, first download the following textures.

Plastic.jpg Bulb.jpg

Save the images to your mapping/models/mapobhects/cmm_lightbulb folder as

  • bulb.jpg
  • plastic.jpg

Open Misfit Model 3d

Open misfit model 3d - the basic layout should be familiar to anyone who's previously dabbled with 3d modelling applications.

The default display shows views of front, left, top and perspective which is a rendered preview of your model.

Lightb 1.png


Setting up your materials and groups

Before we begin to create our model we will first set up the materials (textures, images) and the material groups. These are used by misfit to dress your image and later exported with the model information.

From the main menu select materials. Click new material and type plastic. Cick ok to save this material.

Click the Change texture button and locate the file mapping/models/mapobjects/cmm_lightbulb/plastic.jpg and assign it to this material.

Repeat the process for the bulb.jpg image (add a new material called bulb, assign the bulb image to that material).

Lightb 3.png