Difference between revisions of "Textures:Shaders"

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==What is a shader?==
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Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool).
  
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By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.
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The complete manual is available here
  
 
[[http://www.custommapmakers.org/wiki/shaders/index.html The Q3 shader manual]]
 
[[http://www.custommapmakers.org/wiki/shaders/index.html The Q3 shader manual]]

Revision as of 16:27, 18 August 2011

What is a shader?

Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool).

By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.

The complete manual is available here

[The Q3 shader manual]