Difference between revisions of "Mapping:How to create another room"

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(blar)
(Your first room)
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[[File:Tut2-0.png|800px]]
 
[[File:Tut2-0.png|800px]]
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Select the entire map, this has been explained in the previous tutorial but it's worth repeating : create a large brush around your entire map, check in all 2d planes that your map is encased by your new brush.
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From the Selection menu, choose select -> inside. The entire maps will become selected.
  
 
[[File:Tut2-1.png|800px]]
 
[[File:Tut2-1.png|800px]]

Revision as of 13:54, 21 August 2011

Before we begin

This is a follow up tutorial to the previous one in the list (Create your first room). If you've not at least skipped through the previous tutorial please do so, you'll need a copy of This map, you should download it and extract the contents to your mapping folder.

If you've not already done so, add the shader myfirstmap to your shaderlist.txt, this file is usually in your mapping/scripts folder.


Your first room

Load up the first room you created, you'll find myfirstmap.map in the pk3, put this in your mapping/maps folder and select this from the radiant open menu.

Tut2-0.png

Select the entire map, this has been explained in the previous tutorial but it's worth repeating : create a large brush around your entire map, check in all 2d planes that your map is encased by your new brush.

From the Selection menu, choose select -> inside. The entire maps will become selected.

Tut2-1.png

Tut2-2.png

Tut2-3.png

Tut2-4.png