Difference between revisions of "Packaging:Levelshot"

From Custom Map Makers Wiki
Jump to: navigation, search
Line 8: Line 8:
  
 
  cg_draw2D 0       -This will remove the GUI
 
  cg_draw2D 0       -This will remove the GUI
  cg_drawHands 0       -This will stop the gun from being rendered.
+
  cg_drawHands 0       -This hides the gun
 
  fov 90               -Yes 90, distortion isn't a pretty thing.
 
  fov 90               -Yes 90, distortion isn't a pretty thing.
 
  r_gamma 1       -Anything other than 1 will make your screenshot look horrible.
 
  r_gamma 1       -Anything other than 1 will make your screenshot look horrible.

Revision as of 20:38, 20 August 2011

The Template

At first, you need the Levelshot Template, download it here. Edit it with a Pictureditor like Gimp or Photoshop.

The Screenshot for the Levelshot

Look at the best place on your map or the place you want, and make the screenshot with F11(which you add into the template), finally you find it under "q3ut4/screenshots". It is recommended to make the screenshot with these references:

cg_draw2D 0	       -This will remove the GUI
cg_drawHands 0	       -This hides the gun
fov 90	               -Yes 90, distortion isn't a pretty thing.
r_gamma 1	       -Anything other than 1 will make your screenshot look horrible.
r_picmip 0	       -Highest quality textures.
r_simpleshaders 0      -If your using the latest renderer, this enables all the new effects.
r_bloom X	       -Season with bloom to taste; I find r_bloom 4 a nice setting.
r_fancywater 1	       -If applicable, enable fancy water.

Saving the Screenshot

Save the levelshot under "q3ut4/levelshots/YOURMAPNAME.tga" and pack it with the right folderpath (levelshots should be the name of the folder) into the .pk3-file from your map.

Notes

  • The usual resolution is 1024x1024