Difference between revisions of "Textures:Texturing"
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Texturing is the simple action of assigning an image to a brush. | Texturing is the simple action of assigning an image to a brush. | ||
− | In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window | + | In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. |
+ | |||
+ | All custom texture sizes must be made to the power of 2, eg 32,64,128,256px. | ||
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. | To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. |
Revision as of 16:06, 20 August 2011
This page is a stub! Please help us improve it. |
What is texturing?
Texturing is the simple action of assigning an image to a brush.
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
All custom texture sizes must be made to the power of 2, eg 32,64,128,256px.
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.