Difference between revisions of "Textures:Shaders"
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− | ==What is a shader?== | + | == What is a shader? == |
Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool). | Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool). | ||
By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects. | By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects. | ||
− | The complete manual is available | + | == Reference == |
− | + | The complete manual is available [http://www.custommapmakers.org/wiki/shaders/index.html here] | |
− | |||
[[Category:Textures]] | [[Category:Textures]] |
Revision as of 09:35, 20 August 2011
What is a shader?
Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool).
By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.
Reference
The complete manual is available here