Difference between revisions of "Tips and Tricks"
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== Mapping == | == Mapping == | ||
− | + | * [[Mapping with 3dsmax & Radiant]] | |
− | + | === Random model placement === | |
− | [[Mapping with 3dsmax & Radiant]] | + | [http://q3map2.everyonelookbusy.net/shader_manual/ch3.htm#surfacemodel q3map2_surfaceModel] |
+ | Will automatically place models on the shader's surfaces. Can be used for grass, trees, bushes, rocks, whatever | ||
== Radiant == | == Radiant == | ||
=== TGA transparency === | === TGA transparency === | ||
Add ''qer_alphaFunc gequal 0.5'' to your shader | Add ''qer_alphaFunc gequal 0.5'' to your shader |
Latest revision as of 18:01, 15 March 2012
Mapping
Random model placement
q3map2_surfaceModel Will automatically place models on the shader's surfaces. Can be used for grass, trees, bushes, rocks, whatever
Radiant
TGA transparency
Add qer_alphaFunc gequal 0.5 to your shader