Difference between revisions of "Tips and Tricks"

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(Mapping)
 
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== Mapping ==
 
== Mapping ==
 
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* [[Mapping with 3dsmax & Radiant]]
 
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=== Random model placement ===
[[Mapping with 3dsmax & Radiant]]
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[http://q3map2.everyonelookbusy.net/shader_manual/ch3.htm#surfacemodel q3map2_surfaceModel]
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Will automatically place models on the shader's surfaces. Can be used for grass, trees, bushes, rocks, whatever
  
 
== Radiant ==
 
== Radiant ==
 
=== TGA transparency ===
 
=== TGA transparency ===
 
Add ''qer_alphaFunc gequal 0.5'' to your shader
 
Add ''qer_alphaFunc gequal 0.5'' to your shader

Latest revision as of 18:01, 15 March 2012

Mapping

Random model placement

q3map2_surfaceModel Will automatically place models on the shader's surfaces. Can be used for grass, trees, bushes, rocks, whatever

Radiant

TGA transparency

Add qer_alphaFunc gequal 0.5 to your shader