Difference between revisions of "How to create a func ut train"

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Revision as of 09:49, 4 December 2011

I think func_ut_train is a very interesting topic, but when you search it in the internet, you can't find much useful infos about it.

So I decided to write a tutorial about it.

First, here is a picture displaying the structure of a func_ut_train:

Traintut.jpg

  • 1) trigger_always

The "trigger_always" fires at "target_delay".

  • 2) target_delay

"target_delay" fires at our "func_ut_train".

  • 3) func_ut_train

This is our moving train.

You must give your "func_ut_train" an "ID", otherwise it will not work.

You must set "spawnflags" to "1", this means that it will start moving when the map starts.

  • 4) our first path_ut_stop

This is the starting point of our Train.

I have set in this case the "targetname" to "1_0".

Our next stop is this case 1_1, so I set "target" to "1_1".

The "trainID" is very important. If you do not set a trainID, your train will not move.

  • 5) our second path_ut_stop

The "targetname" is "1_1".

The "target" is set to "1_2".

Like in the first "path_ut_stop", you must not forget the "trainID".

  • 6) our last path_ut_stop

The "targetname" is set to "1_2".

The "target" is "1_0".

And do not forget the "trainID".