Difference between revisions of "Models:Misfit Model tutorial light bulb"

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(Build the bulb)
(Build the bulb)
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Click Select vertices, select the top 4 rows of vertices by dragging the selection rectangle around the area you wish to select.
 
Click Select vertices, select the top 4 rows of vertices by dragging the selection rectangle around the area you wish to select.
 +
 +
The buttons on the main toolbar in positions 8 (4 arrows) and onwards have the following function
 +
 +
*Move
 +
*Rotate
 +
*Scale
 +
*Shear
 +
 +
Select the move button.
 +
 +
Press Shift (this locks the rotation, scale or movement to grid actions) and drag the selected vertices upwards to create a lozenge shape.
  
  

Revision as of 09:51, 29 August 2011

This tutorial assumes you've downloaded and installed Misfit Model 3d and it works.

Before we begin

Misfit can save md3 models natively - however, in order for this to work properly you should work in the final location that your model will be loaded from.

In my case I have a models folder in my mapping folder, in the models folder I have a mapobjects folder. All your work should be in a seperate sub-folder of this.

For example : this tutorial model will be called the cmm lightbulb.

Create a folder mapping/models/mapobjects/cmm_lightbulb

All our work will be in this folder - graphics and model.

Textures

If you'd like to follow along with this tutorial, first download the following textures.

Plastic.jpg Bulb.jpg

Save the images to your mapping/models/mapobhects/cmm_lightbulb folder as

  • bulb.jpg
  • plastic.jpg

Open Misfit Model 3d

Open misfit model 3d - the basic layout should be familiar to anyone who's previously dabbled with 3d modelling applications.

The default display shows views of front, left, top and perspective which is a rendered preview of your model.

Lightb 1.png


Setting up your materials and groups

Before we begin to create our model we will first set up the materials (textures, images) and the material groups. These are used by misfit to dress your image and later exported with the model information.

From the main menu select materials. Click new material and type plastic. Cick ok to save this material.

Click the Change texture button and locate the file mapping/models/mapobjects/cmm_lightbulb/plastic.jpg and assign it to this material.

Repeat the process for the bulb.jpg image (add a new material called bulb, assign the bulb image to that material).

Lightb 3.png


Build the bulb

We start by creating an ellipsoid, click the icon on the toolbar that looks like a small ball or select create ellipsoid from the main tools menu.

Drag the ball to be roughly the size you like and then move this to the center of the display.

It may take you a few minutes to work out how to use the interface, it's pretty simple.

The first 4 buttons on the toolbar represent the following actions

  • Select vertices
  • Select faces
  • Select connected mesh
  • Select group

We will select some of the vertices and drag them upwards to create a better bulb shape.

Click Select vertices, select the top 4 rows of vertices by dragging the selection rectangle around the area you wish to select.

The buttons on the main toolbar in positions 8 (4 arrows) and onwards have the following function

  • Move
  • Rotate
  • Scale
  • Shear

Select the move button.

Press Shift (this locks the rotation, scale or movement to grid actions) and drag the selected vertices upwards to create a lozenge shape.


Lightb 6.png

Lightb 7.png