Difference between revisions of "Compiling:Surface sounds"

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Line 11: Line 11:
 
This will create a file containing something like ..
 
This will create a file containing something like ..
  
  textures/azlcmb1_bin/structure/dirtybrickstain = none
+
  textures/YOURMAPNAME/structure/dirtybrickstain = none
  textures/azlcmb1_bin/structure/dirtybrick = none
+
  textures/YOURMAPNAME/structure/dirtybrick = none
  textures/azlcmb1_bin/decals/cokeycola = none
+
  textures/YOURMAPNAME/decals/cokeycola = none
  textures/azlcmb1_bin/decals/downwith = none
+
  textures/YOURMAPNAME/decals/downwith = none
  textures/azlcmb1_bin/grass/grass2 = none
+
  textures/YOURMAPNAME/grass/grass2 = none
  
You should edit this file and assign one of the inbuilt sounds to each of the textures listed.
+
You should edit this file and change all of the none values to be one of the following...
  
 
  none
 
  none

Revision as of 17:42, 18 August 2011

Surface sounds are sounds which can be added to the items in your map.

In order to add surface sounds you'll need a utility called bsp-redone (where to get this??)

First of all you'll need to create a basic surfaces file, to do this run bsp-redone with the following

bsp-redone -se bsp_file [surface_file]
for example
bsp-redone -se YOURMAPNAME.bsp YOURMAPNAME.surfaces

This will create a file containing something like ..

textures/YOURMAPNAME/structure/dirtybrickstain = none
textures/YOURMAPNAME/structure/dirtybrick = none
textures/YOURMAPNAME/decals/cokeycola = none
textures/YOURMAPNAME/decals/downwith = none
textures/YOURMAPNAME/grass/grass2 = none

You should edit this file and change all of the none values to be one of the following...

none
tin
aluminum
iron
titanium
steel
copper
brass
cement
rock
gravel
pavement
brick
clay
grass
dirt
mud
snow
ice
sand
ceramictile
linoleum
rug
plaster
plastic
cardboard
hardwood
softwood
plank
glass
water
stucco

Please note: Not all surfaces sounds have a unique sound, most of the metal sounds share the same sound.