Difference between revisions of "Textures:Shaders"

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==What is a shader?==
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== What is a shader? ==
 
Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool).  
 
Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool).  
  
 
By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.
 
By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.
  
The complete manual is available here
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== Reference ==
 
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The complete manual is available [http://www.custommapmakers.org/wiki/shaders/index.html here]
[[http://www.custommapmakers.org/wiki/shaders/index.html The Q3 shader manual]]
 
  
 
[[Category:Textures]]
 
[[Category:Textures]]

Revision as of 09:35, 20 August 2011

What is a shader?

Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool).

By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.

Reference

The complete manual is available here