Difference between revisions of "Mapping:How to create another room"

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==Before we begin==
 
==Before we begin==
This is a follow up tutorial to the previous one in the list ([[Create your first room]]). If you've not at least skipped through the previous tutorial please do so, you'll need a copy of [http://www.custommapmakers/storage/maps/myfirstmap.pk3 This map], you should download it and extract the contents to your mapping folder.
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This is a follow up tutorial to the previous one in the list ([[Mapping:Create your first room]]). If you've not at least skipped through the previous tutorial please do so, you'll need a copy of [http://www.custommapmakers/storage/maps/myfirstmap.pk3 This map], you should download it and extract the contents to your mapping folder.
  
 
If you've not already done so, add the shader '''myfirstmap''' to your '''shaderlist.txt''', this file is usually in your ''mapping/scripts'' folder.
 
If you've not already done so, add the shader '''myfirstmap''' to your '''shaderlist.txt''', this file is usually in your ''mapping/scripts'' folder.
  
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==Blart==
  
==Your first room==
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{| width="100%" style="padding-left:5%;"
Load up the first room you created, you'll find myfirstmap.map in the pk3, put this in your mapping/maps folder and select this from the radiant open menu.
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|style="padding-right:5%;vertical-align:top"|
  
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[[Category:Mapping]]

Latest revision as of 15:16, 13 September 2011

Roadworks.png This page is work in progress!


Before we begin

This is a follow up tutorial to the previous one in the list (Mapping:Create your first room). If you've not at least skipped through the previous tutorial please do so, you'll need a copy of This map, you should download it and extract the contents to your mapping folder.

If you've not already done so, add the shader myfirstmap to your shaderlist.txt, this file is usually in your mapping/scripts folder.

Blart

text

picture