Difference between revisions of "Textures:Texturing"

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{{Stub}}
 
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== What is texturing? ==
 
== What is texturing? ==
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[[File:Texturingselecting.jpeg|thumb|Brush selection and adding texture]]
 
Texturing is the simple action of assigning an image to a brush.
 
Texturing is the simple action of assigning an image to a brush.
  
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
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In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. Selected brush face will glow in red.  
  
All texture sizes must be made to the power of 2, eg 32, 64, 128, 256, 512, 1025px.
 
Note that you shouldn't use 1024px or higher textures in Urban Terror 4.1.
 
  
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.
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To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. At least one brush face needs to be selected. You'll see "surface properities" window.
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[[File:Texturingsurfaceprop.jpeg|thumb|Surface properities window]]
  
 
== Texture resources ==
 
== Texture resources ==

Latest revision as of 16:29, 22 August 2011

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Please help us improve it.

What is texturing?

Brush selection and adding texture

Texturing is the simple action of assigning an image to a brush.

In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. Selected brush face will glow in red.



To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. At least one brush face needs to be selected. You'll see "surface properities" window.

Surface properities window

Texture resources