Difference between revisions of "Textures:Texturing"
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== What is texturing? == | == What is texturing? == | ||
+ | [[File:Texturingselecting.jpeg|thumb|Brush selection and adding texture]] | ||
Texturing is the simple action of assigning an image to a brush. | Texturing is the simple action of assigning an image to a brush. | ||
− | In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. | + | In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. Selected brush face will glow in red. |
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− | To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. | + | |
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+ | To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. At least one brush face needs to be selected. You'll see "surface properities" window. | ||
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+ | [[File:Texturingsurfaceprop.jpeg|thumb|Surface properities window]] | ||
== Texture resources == | == Texture resources == |
Latest revision as of 16:29, 22 August 2011
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What is texturing?
Texturing is the simple action of assigning an image to a brush.
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. Selected brush face will glow in red.
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. At least one brush face needs to be selected. You'll see "surface properities" window.