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− | ==Light Style== | + | FrankieV describes a new lighting technique in this video. |
| + | http://www.youtube.com/watch?v=kwh4kbWFZf4 |
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− | Adding light style to a light entities let's the mapper create the effect of dynamik lighting.
| + | [[Category:Lighting]] |
− | True dynamik lightning in Urban Terror does not exsist. The effect is created simply by the engin using a lightimage and shaders.
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− | One thing to think of before using [[Light Style]] is that the engin have to redraw the scene with the lights. This is affecting the fps of the level. So use it with care.
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− | 1. Start by selcting any brush that is a part of your worldspawn.
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− | 2. Add the folowing key "_style1alphaGen" with the value "wave sin .5 .3 .25 1.5" (without the ")
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− | 3. Add the folowing key "_style1rgbGen" with the value "wave noise 0.5 1 0 5.37" (without the ")
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− | 4. Edit the values to the value you want
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− | 5. Add a light and enter the key "style" with the value "1" (without the ").
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− | Compile and it should work.
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− | It is possible to add more light styles. To do that enter "_styleXalphaGen" and "_styleXrgbGen" with another number instead of the X.
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− | Delirium posted a test map you should have a look at here: http://forums.urbanterror.info/topic/22 ... _p__270765
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− | The q3map2 will generate lightmaps and a shaderfile for the light style. The lightstyle shader that is generated should not be changed.
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− | This is one of the topic talking a bit about it: http://forums.urbanterror.info/topic/22 ... ng-lights/
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Latest revision as of 09:24, 20 August 2011