Difference between revisions of "Tips and Tricks"
(Created page with "== Mapping == == Radiant == === TGA transparency === Add ''qer_alphaFunc gequal 0.5'' to your shader") |
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== Mapping == | == Mapping == | ||
+ | * [[Mapping with 3dsmax & Radiant]] | ||
+ | === Random model placement === | ||
+ | [http://q3map2.everyonelookbusy.net/shader_manual/ch3.htm#surfacemodel q3map2_surfaceModel] | ||
+ | Will automatically place models on the shader's surfaces. Can be used for grass, trees, bushes, rocks, whatever | ||
+ | |||
== Radiant == | == Radiant == | ||
=== TGA transparency === | === TGA transparency === | ||
Add ''qer_alphaFunc gequal 0.5'' to your shader | Add ''qer_alphaFunc gequal 0.5'' to your shader |
Latest revision as of 18:01, 15 March 2012
Mapping
Random model placement
q3map2_surfaceModel Will automatically place models on the shader's surfaces. Can be used for grass, trees, bushes, rocks, whatever
Radiant
TGA transparency
Add qer_alphaFunc gequal 0.5 to your shader