Difference between revisions of "Category talk:Packaging"
(Created page with "DagF[17:42(+1) 15.11.2011(dd.mm.yyyy)]: I've made a few more things to check in the checklist: ---maps--- *Is the maps .bsp file there and is it in all lovercase? *is the minima...") |
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DagF[17:42(+1) 15.11.2011(dd.mm.yyyy)]: I've made a few more things to check in the checklist: | DagF[17:42(+1) 15.11.2011(dd.mm.yyyy)]: I've made a few more things to check in the checklist: | ||
− | + | ==maps== | |
− | * | + | *map .bsp file present and the filename lowercase? |
− | * | + | *Minimap (.tga) file there and is it painted? |
*Is the .map file there? If so, was it intended to? | *Is the .map file there? If so, was it intended to? | ||
− | *Is there a .aas bot file, if not | + | *Is there a .aas bot file, if not is this intended? |
+ | ==textures== | ||
+ | *Are there any texture that are from the Urt assets? | ||
+ | *Are there any working files in any of the texture folders (psd. xcf, Thumbs.db)? | ||
+ | *Are all textures in the power of 2 (16, 32, 64, 128, 256, 512, 1024(or 2048))? | ||
− | + | ==shaders== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Is the shaderlist.txt removed? | *Is the shaderlist.txt removed? | ||
*Is any of the shaders used on textures in the defoult assets? | *Is any of the shaders used on textures in the defoult assets? | ||
Line 20: | Line 18: | ||
− | + | ==levelshots== | |
*Is there a levelshot with the map and is it in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))? | *Is there a levelshot with the map and is it in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))? | ||
− | + | ==env== | |
*Are the skybox in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))? | *Are the skybox in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))? | ||
− | + | ==models== | |
*Are the model textures in th power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))? | *Are the model textures in th power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))? | ||
*Are the model file deleted(.md3 .ase and so on...)? | *Are the model file deleted(.md3 .ase and so on...)? | ||
− | + | ==sound== | |
Is all the .wav files in the right format? | Is all the .wav files in the right format? | ||
− | + | ==all folders== | |
*Is there any .tumb or any other file in any of the folders? | *Is there any .tumb or any other file in any of the folders? | ||
*Is everything written in lovercase? | *Is everything written in lovercase? | ||
Line 43: | Line 41: | ||
− | + | ==in game== | |
*Is there any missing textures missing ingame? | *Is there any missing textures missing ingame? | ||
*Is there any big visible bugs? | *Is there any big visible bugs? | ||
*Is there any big fps drops? | *Is there any big fps drops? | ||
*Have surface sounds been added? | *Have surface sounds been added? |
Latest revision as of 17:37, 17 November 2011
DagF[17:42(+1) 15.11.2011(dd.mm.yyyy)]: I've made a few more things to check in the checklist:
maps
- map .bsp file present and the filename lowercase?
- Minimap (.tga) file there and is it painted?
- Is the .map file there? If so, was it intended to?
- Is there a .aas bot file, if not is this intended?
textures
- Are there any texture that are from the Urt assets?
- Are there any working files in any of the texture folders (psd. xcf, Thumbs.db)?
- Are all textures in the power of 2 (16, 32, 64, 128, 256, 512, 1024(or 2048))?
shaders
- Is the shaderlist.txt removed?
- Is any of the shaders used on textures in the defoult assets?
- Is there a arenafile there and is it correct?
levelshots
- Is there a levelshot with the map and is it in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
env
- Are the skybox in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
models
- Are the model textures in th power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
- Are the model file deleted(.md3 .ase and so on...)?
sound
Is all the .wav files in the right format?
all folders
- Is there any .tumb or any other file in any of the folders?
- Is everything written in lovercase?
- Is there a readme file with the map and is it correct?
in game
- Is there any missing textures missing ingame?
- Is there any big visible bugs?
- Is there any big fps drops?
- Have surface sounds been added?