Difference between revisions of "Cmc"

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== CMC ==
 
== CMC ==
  
CMC is a commandline tool for semi-automatic clipping of models for Q3map2 map files. The approach carried by CMC is to automaticaly insert clip brushes into a map file following a "clip model" (''ie,'' a standalone map file) provided by the user. CMC consists of a python script and is licenced under beerware revision 42. Beware, the licence will be strongly enforced.
+
[http://www.custommapmakers.org/resources/cmc.zip CMC] is a commandline tool for semi-automatic clipping of models for Q3map2 map files. The approach carried by CMC is to automatically insert clip brushes into a map file following a "clip model" (''ie,'' a standalone map file) provided by the user. CMC consists of a python script and is licensed under beerware revision 42. Beware, the licence will be strongly enforced.
  
 
{{Warning|Don't blame the tool if you forgot to backup your map...}}
 
{{Warning|Don't blame the tool if you forgot to backup your map...}}
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== Usage ==
 
== Usage ==
  
=== Requierements ===
+
=== Requirements ===
  
 
CMC requires a working Python environment, and the argparse library (shipped with Python starting from version 2.7).
 
CMC requires a working Python environment, and the argparse library (shipped with Python starting from version 2.7).
 +
 +
For Python versions prior to 2.7, easy_install is a convenient way to install python library (may require root privileges).
 +
 +
    easy_install argparse
  
 
=== Installation ===
 
=== Installation ===
  
Download CMC from Custom Map Makers. And copy it to a conveniant location
+
[http://www.custommapmakers.org/resources/cmc.zip Download CMC] from Custom Map Makers. The Zip archive contains a one file python program. Unzip and copy it to a convenient location.
  
 
=== Creating a ''clip model'' ===
 
=== Creating a ''clip model'' ===
  
Create an new map, import the model to clip for reference and place its origin at the center of the map (''ie,'' at coordinates 0 0 0), do not rotate or scale the model. Create the clip brush around your model, once finished you can remove the model and save the ''clip model'' map.
+
Create a new map, import the model to clip for reference and place its origin at the centre of the map (''ie,'' at coordinates 0 0 0), do not rotate or scale the model. Create the clip brush around your model, once finished you can remove the model and save the ''clip model'' map.
  
 
=== Commandline argument ===
 
=== Commandline argument ===
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   usage: cmc.py [-h] (-ls | -c model:pattern | -u clip/shader) [-o ofilename] [-d] [-v] ifile
 
   usage: cmc.py [-h] (-ls | -c model:pattern | -u clip/shader) [-o ofilename] [-d] [-v] ifile
 
   
 
   
Q3map2 map model clipper
+
  Q3map2 map model clipper
 
   
 
   
positional arguments:
+
  positional arguments:
ifile                q3map2 map file
+
    ifile                q3map2 map file
 
   
 
   
optional arguments:
+
  optional arguments:
-h, --help            show this help message and exit
+
    -h, --help            show this help message and exit
-ls, --list-shaders  list all shaders
+
    -ls, --list-shaders  list all shaders
-c model:pattern, --clip model:pattern
+
    -c model:pattern, --clip model:pattern
                clip models with clip pattern file
+
              clip models with clip pattern file
-u clip/shader, --unclip clip/shader
+
    -u clip/shader, --unclip clip/shader
    delete brushes using "clip/shader"
+
              delete brushes using "clip/shader"
-o ofilename, --output ofilename
+
    -o ofilename, --output ofilename
    output file
+
              output file
-d, --debug
+
    -d, --debug
-v, --version
+
    -v, --version
 
   
 
   
I map therefore I am
+
  I map therefore I am
  
 
==== Clipping a model<br/> ====
 
==== Clipping a model<br/> ====
  
     python cmc.py --clip model/mymodel/mymodel.md3:maps/clip_pattern.map \
+
     python cmc.py --clip models/mapobjects/mymodel/mymodel.md3:maps/clip_pattern.map \
--output maps/mymap_clipped.map maps/mymap.map
+
      --output maps/mymap_clipped.map maps/mymap.map
  
 
     maps/mymap.map
 
     maps/mymap.map
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     --output maps/mymap_clipped.map
 
     --output maps/mymap_clipped.map
  
This instruct CMC to output the new map into the file "maps/mymap_clipped.map" (highly recommended). Without this option, CMC will overwrite the input file
+
This instructs CMC to output the new map into the file "maps/mymap_clipped.map" (highly recommended). Without this option, CMC will overwrite the input file
  
     --clip model/mymodel/mymodel.md3:maps/clip_pattern.map
+
     --clip models/mapobjects/mymodel/mymodel.md3:maps/clip_pattern.map
  
This instruct CMC to clip every instance of model "model/mymodel/mymodel.md3" (This is not the path to the md3 file, but the model name as it appears in the entity window in GtkRadiant), according to the clip model from file maps/clip_pattern.map.
+
This instructs CMC to clip every instance of model "models/mapobjects/mymodel/mymodel.md3" (This is not the path to the md3 file, but the model name as it appears in the entity window in GtkRadiant), according to the clip model from file maps/clip_pattern.map.
  
 
==== Clipping multiple models at once<br/> ====
 
==== Clipping multiple models at once<br/> ====
  
 
     python cmc.py --clip model/mymodel/mymodel.md3:maps/clip_pattern.map \
 
     python cmc.py --clip model/mymodel/mymodel.md3:maps/clip_pattern.map \
--clip model/mymodel/anothermodel.ase:maps/clip_anotherpattern.map
+
      --clip model/mymodel/anothermodel.ase:maps/clip_anotherpattern.map
--output maps/mymap_clipped.map maps/mymap.map
+
      --output maps/mymap_clipped.map maps/mymap.map
  
 
CMC accepts any number of model/clip_pattern pair using multiple "--clip" options
 
CMC accepts any number of model/clip_pattern pair using multiple "--clip" options
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=== Set up ===
 
=== Set up ===
  
For this tutorial, you need to set up a map "test.map". This can be a simple rectangular room ([[Create your first room]]). Add a model into your map ([[Radiant:Using#How_to_add_a_model]]), this can be any kind of model (''eg,'' md3, ase). In our example is a rectangular room containing two instance of a brazier model "model/test/brazier.ase". One instance is scaled/rotated in a awkard fashion, to illustrate CMC features.
+
For this tutorial, you need to set up a map "test.map". This can be a simple rectangular room ([[Mapping:Create your first room]]). Add a model into your map ([[Radiant:Using#How_to_add_a_model]]), this can be any kind of model (''eg,'' md3, ase). In this example we have a rectangular room containing two instance of a brazier model "model/test/brazier.ase". One instance is scaled/rotated in an awkward fashion, to illustrate CMC features.
 +
 
 +
[[File:Cmc-test-map.png|thumb|center|700px|Cmc-test-map.png]]
  
 
=== Creating the clip model map ===
 
=== Creating the clip model map ===
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Create a new map called "brazier_clip.map".
 
Create a new map called "brazier_clip.map".
  
To help us draw our clip brushes, import one brazier model into the map, and place the model origin at the center of the map (''ie,'' coordinates (0 0 0)). It is important that the model must not be rotated or scaled here.
+
To help us draw our clip brushes, import one brazier model into the map, and place the model origin at the centre of the map (''ie,'' coordinates (0 0 0)). It is important that the model must not be rotated or scaled here.
  
 
Now create the clip brushes around your model. It is not necessary to precisely cover every detail of the model. The purpose of a clip is to be accurate enough without being too complex. In our example, only the rough form of the base has been clipped.
 
Now create the clip brushes around your model. It is not necessary to precisely cover every detail of the model. The purpose of a clip is to be accurate enough without being too complex. In our example, only the rough form of the base has been clipped.
  
Apply a "clip" shader to the newly created brushes. A clip shader is provided in the "common" shader script. But for CMC, we recommend using a dedicated shader only for CMC purpose. We will later see that this will come handy for future modifications. Here, we used a new shader called "textures/test/autoclip":
+
Apply a "clip" shader to the newly created brushes. A clip shader is provided in the "common" shader script. But for CMC, we recommend using a dedicated shader only for CMC purpose. We will later see that this will become handy for future modifications. Here, we used a new shader called "textures/test/autoclip":
  
 
     textures/test/autoclip
 
     textures/test/autoclip
 
   {
 
   {
      qer_trans .4
+
    qer_trans .4
      surfaceparm nodraw
+
    surfaceparm nodamage
      surfaceparm nolightmap
+
    surfaceparm nodraw
      surfaceparm trans
+
    surfaceparm nolightmap
      surfaceparm nomarks
+
    surfaceparm trans
      surfaceparm slick
+
    surfaceparm nomarks
 +
    surfaceparm slick
 
   }
 
   }
  
You can optionally remove the brazier model. CMC will ignore it.
+
[[File:Cmc-clip-model.png|thumb|center|700px|Cmc-clip-model.png]]
 +
 
 +
You can optionally remove the brazier model. CMC will ignore it anyway.
  
 
Save the ''clip model'' map
 
Save the ''clip model'' map
  
 
=== Clipping the map ===
 
=== Clipping the map ===
 +
 +
From this point, let us assume you extracted the CMC script into your "q3ut4" directory. Relative to the current directory, your map file path should be "maps/test.map" and your clip model map should be "maps/brazier_clip.map" run the following command:
 +
 +
    python ./cmc.py --clip:models/mapobjects/test/brazier.md3:maps/brazier_clip.map \
 +
    --output maps/test_clipped.map maps/test.map
 +
 +
If you followed this tutorial, you should now have a new map "test_clipped.map" where CMC has automatically insert the clip brushes over your model, as shown in our example.
 +
 +
[[File:Cmc-test-clip-map.png|thumb|center|700px|Cmc-test-clip-map.png]]
 +
 +
=== Because nothing is right the first time ===
 +
 +
You might realize later that your clip model brushes need some modifications. Or you may want to add new instances of your model and want CMC to clip them for you. Sadly, as of today CMC has no way of tracking models that have been clipped or replace clip brushes with a new pattern. With CMC you must first remove the clip brushes before reapplying a new clip model else you map might have duplicated clip brushes.
 +
 +
Hopefully, if you followed this tutorial recommendation to use a dedicated clip shader, CMC will help you do that. CMC allows you to remove every brush that has at least one face with a given shader from you map. To do that run the following command.
 +
 +
    python ./cmc.py --unclip textures/test/autoclip \
 +
    -o maps/test_unclipped.map maps/test_clipped.map
 +
 +
== Maps built with CMC ==
 +
 +
* '''Azurea''': ut4_azurea_a1 is a jump map and the main motivation for building CMC. The flameholders that are also used in this tutorial have been clipped with CMC.
 +
* '''Bus Stop''': ut4_bus_stop_b2 is a frag map by JohnnyEnglish. Johnny used CMC to clip various models (buses, seats, garbages).
 +
 +
Most recently
 +
 +
* '''Nightmare xmas''', a map with a lot of small models (trim, coffins, lights. presents), 12 clips used with 170 models

Latest revision as of 06:11, 23 January 2018

CMC

CMC is a commandline tool for semi-automatic clipping of models for Q3map2 map files. The approach carried by CMC is to automatically insert clip brushes into a map file following a "clip model" (ie, a standalone map file) provided by the user. CMC consists of a python script and is licensed under beerware revision 42. Beware, the licence will be strongly enforced.

Error.png Don't blame the tool if you forgot to backup your map...


Usage

Requirements

CMC requires a working Python environment, and the argparse library (shipped with Python starting from version 2.7).

For Python versions prior to 2.7, easy_install is a convenient way to install python library (may require root privileges).

   easy_install argparse

Installation

Download CMC from Custom Map Makers. The Zip archive contains a one file python program. Unzip and copy it to a convenient location.

Creating a clip model

Create a new map, import the model to clip for reference and place its origin at the centre of the map (ie, at coordinates 0 0 0), do not rotate or scale the model. Create the clip brush around your model, once finished you can remove the model and save the clip model map.

Commandline argument

Getting help

   python cmc.py --help

display a help message:

 usage: cmc.py [-h] (-ls | -c model:pattern | -u clip/shader) [-o ofilename] [-d] [-v] ifile

 Q3map2 map model clipper

 positional arguments:
   ifile                 q3map2 map file

 optional arguments:
   -h, --help            show this help message and exit
   -ls, --list-shaders   list all shaders
   -c model:pattern, --clip model:pattern
              clip models with clip pattern file
   -u clip/shader, --unclip clip/shader
              delete brushes using "clip/shader"
   -o ofilename, --output ofilename
              output file
   -d, --debug
   -v, --version

  I map therefore I am

Clipping a model

   python cmc.py --clip models/mapobjects/mymodel/mymodel.md3:maps/clip_pattern.map \
     --output maps/mymap_clipped.map maps/mymap.map
   maps/mymap.map

This is the path to the map to process.

   --output maps/mymap_clipped.map

This instructs CMC to output the new map into the file "maps/mymap_clipped.map" (highly recommended). Without this option, CMC will overwrite the input file

   --clip models/mapobjects/mymodel/mymodel.md3:maps/clip_pattern.map

This instructs CMC to clip every instance of model "models/mapobjects/mymodel/mymodel.md3" (This is not the path to the md3 file, but the model name as it appears in the entity window in GtkRadiant), according to the clip model from file maps/clip_pattern.map.

Clipping multiple models at once

   python cmc.py --clip model/mymodel/mymodel.md3:maps/clip_pattern.map \
     --clip model/mymodel/anothermodel.ase:maps/clip_anotherpattern.map
     --output maps/mymap_clipped.map maps/mymap.map

CMC accepts any number of model/clip_pattern pair using multiple "--clip" options

Tutorial

In this tutorial, we will cover how to use CMC in order to clip a model semi-automatically. We will show how to do so in a way that facilitates modifying or removing the clip brushes even after modification of the map file.

Set up

For this tutorial, you need to set up a map "test.map". This can be a simple rectangular room (Mapping:Create your first room). Add a model into your map (Radiant:Using#How_to_add_a_model), this can be any kind of model (eg, md3, ase). In this example we have a rectangular room containing two instance of a brazier model "model/test/brazier.ase". One instance is scaled/rotated in an awkward fashion, to illustrate CMC features.

Cmc-test-map.png

Creating the clip model map

Let us now create a clip model map. A clip model map is a set of brushes that CMC is going to use as a pattern to clip our brazier model into "test.map".

Create a new map called "brazier_clip.map".

To help us draw our clip brushes, import one brazier model into the map, and place the model origin at the centre of the map (ie, coordinates (0 0 0)). It is important that the model must not be rotated or scaled here.

Now create the clip brushes around your model. It is not necessary to precisely cover every detail of the model. The purpose of a clip is to be accurate enough without being too complex. In our example, only the rough form of the base has been clipped.

Apply a "clip" shader to the newly created brushes. A clip shader is provided in the "common" shader script. But for CMC, we recommend using a dedicated shader only for CMC purpose. We will later see that this will become handy for future modifications. Here, we used a new shader called "textures/test/autoclip":

   textures/test/autoclip
  {
    qer_trans .4
    surfaceparm nodamage
    surfaceparm nodraw
    surfaceparm nolightmap
    surfaceparm trans
    surfaceparm nomarks
    surfaceparm slick
  }
Cmc-clip-model.png

You can optionally remove the brazier model. CMC will ignore it anyway.

Save the clip model map

Clipping the map

From this point, let us assume you extracted the CMC script into your "q3ut4" directory. Relative to the current directory, your map file path should be "maps/test.map" and your clip model map should be "maps/brazier_clip.map" run the following command:

   python ./cmc.py --clip:models/mapobjects/test/brazier.md3:maps/brazier_clip.map \
    --output maps/test_clipped.map maps/test.map

If you followed this tutorial, you should now have a new map "test_clipped.map" where CMC has automatically insert the clip brushes over your model, as shown in our example.

Cmc-test-clip-map.png

Because nothing is right the first time

You might realize later that your clip model brushes need some modifications. Or you may want to add new instances of your model and want CMC to clip them for you. Sadly, as of today CMC has no way of tracking models that have been clipped or replace clip brushes with a new pattern. With CMC you must first remove the clip brushes before reapplying a new clip model else you map might have duplicated clip brushes.

Hopefully, if you followed this tutorial recommendation to use a dedicated clip shader, CMC will help you do that. CMC allows you to remove every brush that has at least one face with a given shader from you map. To do that run the following command.

   python ./cmc.py --unclip textures/test/autoclip \
    -o maps/test_unclipped.map maps/test_clipped.map

Maps built with CMC

  • Azurea: ut4_azurea_a1 is a jump map and the main motivation for building CMC. The flameholders that are also used in this tutorial have been clipped with CMC.
  • Bus Stop: ut4_bus_stop_b2 is a frag map by JohnnyEnglish. Johnny used CMC to clip various models (buses, seats, garbages).

Most recently

  • Nightmare xmas, a map with a lot of small models (trim, coffins, lights. presents), 12 clips used with 170 models