Difference between revisions of "Textures:Shaders"
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| + | ==What is a shader?== | ||
| + | Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool). | ||
| + | By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects. | ||
| + | |||
| + | The complete manual is available here | ||
[[http://www.custommapmakers.org/wiki/shaders/index.html The Q3 shader manual]] | [[http://www.custommapmakers.org/wiki/shaders/index.html The Q3 shader manual]] | ||
Revision as of 16:27, 18 August 2011
What is a shader?
Shaders are short text scripts that define the properties of a surface as it appears and functions in a game world (or compatible editing tool).
By convention, the documents that contain these scripts usually has the same name as the texture set which contains the textures being modified (e.g; base, hell, castle, etc,). Several specific script documents have also been created to handle special cases, like liquids, sky and special effects.
The complete manual is available here