Difference between revisions of "Mapping:Adding a camera to your map"
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This tutorial also uses an entity of '''target_position''' which is used to aim your camera, although you can give your '''misc_portal_camera''' an angle to aim instead. | This tutorial also uses an entity of '''target_position''' which is used to aim your camera, although you can give your '''misc_portal_camera''' an angle to aim instead. | ||
+ | |||
+ | ==Images== | ||
+ | Download the following images and store these in your images folder. |
Revision as of 15:43, 21 August 2011
A portal consists of 3 to 4 objects.
First you have an object is a brush you want to be the "viewer".
Then you have 2 entities, the misc_portal_surface and the misc_portal_camera.
This tutorial also uses an entity of target_position which is used to aim your camera, although you can give your misc_portal_camera an angle to aim instead.
Images
Download the following images and store these in your images folder.